I didn't like the fact that up doubled as a jump key, and that there was no way to disable this without making menu navigation harder by simply leaving it unmapped. There is no gamepad support, but this can be solved with JoyToKey. There isn't a lot of variety in the music, which is really unfortunate. At the moment, I have no idea how to view the list of achievements and review which ones you've unlocked. ![]() ![]() As you play, you'll occasionally see achievements pop up. As far as I can tell, there is no reward for earning all 100 badges aside from self-satisfaction. The last, of course, is clearing a stage within that stage's par time. You'll earn a star badge simply for clearing a stage, clear a stage with all of the coins or with the skull to earn the coin and skull badges, respectively. Of course, as the name Mos "Speedrun" implies, the meat of this game lies not in merely clearing the stages, but clearing them with skill.Įach stage has four challenges. You CAN play just to reach the ending, but you'll still need to do a few of the challenges to access the last two worlds. If you're a platformer fanatic like myself, you'll 100% the game in an afternoon, but you'll have a hell of a time doing it. Each stage is fairly short, and even if you take your time you can reach the end in about a minute, but you'll find that they actually feel much longer than they really are. ![]() They can be a little slippery at times, but the challenges provided are more than doable, as long as you possess the sort of persistence needed for classic platforming.Īs for the level design, you definitely won't be disappointed. The controls are simple, you simply run left, right, and jump. In a platformer like this, controls and level design are paramount, and Mos Speedrun absolutely delivers. Mos Speedrun is a challenging platformer with some lovable spritework and cool music.
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